1950

Computing Machinery and Intelligence

A. M. Turing

citations

Cite Score

94

AI summary

This paper introduces the concept of the Imitation Game (now known as the Turing Test) as a way to address the question of whether machines can think, proposing that a machine capable of indistinguishable conversation from a human can be considered intelligent.

Main Contributions

  • Introduces the Imitation Game (Turing Test) as a criterion for machine intelligence.
  • Explores the capabilities of digital computers and their potential to mimic human thought.
  • Discusses various objections to the possibility of thinking machines, including theological, mathematical, and philosophical arguments.
  • Proposes the idea of creating learning machines and outlines a strategy for developing a child machine that can be educated to achieve intelligence.
  • Addresses the role of programming, storage capacity, and randomness in creating intelligent machines.

Abstract

I propose to consider the question, "Can machines think?" This should begin with definitions of the meaning of the terms "machine" and "think." The definitions might be framed so as to reflect so far as possible the normal use of the words, but this attitude is dangerous, If the meaning of the words "machine" and "think" are to be found by examining how they are commonly used it is difficult to escape the conclusion that the meaning and the answer to the question, "Can machines think?" is to be sought in a statistical survey such as a Gallup poll. But this is absurd. Instead of attempting such a definition I shall replace the question by another, which is closely related to it and is expressed in relatively unambiguous words. The new form of the problem can be described in terms of a game which we call the 'imitation game." It is played with three people, a man (A), a woman (B), and an interrogator (C) who may be of either sex. The interrogator stays in a room apart front the other two. The object of the game for the interrogator is to determine which of the other two is the man and which is the woman. He knows them by labels X and Y, and at the end of the game he says either "X is A and Y is B" or "X is B and Y is A." The interrogator is allowed to put questions to A and B thus:

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References [7]

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Kleene - 1935

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Church - 1936

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Hartree - 1949

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Rosser

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Godel - 1931

1 paper in library cites

Turing - 1937

1 paper in library cites

Lovelace - 1842

1 paper in library cites

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on November 1, 2025

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